Level Design
Competitive and narrative levels for Source 2, Unity and Unreal Engine 5 — from greybox and layout to final art.
I design immersive game levels and gameplay experiences. Specialized in Source 2 (CS2, Dota 2, Deadlock), Unity and Unreal Engine 5 — with Python, C# and C++.
I am Denis Melikhov, a level designer and game developer based in France. I turn ideas into playable levels — from competitive Source 2 maps to narrative environments in Unity and Unreal Engine 5.
My workflow covers the full pipeline: greyboxing and layout, scripting in C#/C++/Python, 3D environment art, lighting, and performance optimization. I work remotely with studios and indie teams worldwide.
I can work directly with clients and teams in any of these — no translator needed.
Freelance game development services — from a single level to a full gameplay vertical slice.
Competitive and narrative levels for Source 2, Unity and Unreal Engine 5 — from greybox and layout to final art.
Rapid playable prototypes: mechanics, systems and game feel built with Blueprints, C# and C++.
Modular environments, PBR texturing, atmospheric lighting (Lumen / baked) and asset optimization.
Custom Python / C# editor tools, pipelines and automation that speed up your whole team.
Profiling and optimization: occlusion culling, LODs, draw calls, memory and frame budget.
Reliable outsourcing with clear documentation, a clean Git workflow and on-time delivery.
A selection of game and software projects.

Urban level design in Unity: greyboxing, baked lighting, occlusion-culling optimization and C# scripting.

UE5 gameplay prototype: Blueprints, modular levels, Lumen, Nanite and C++ scripting.

3D reconstruction of Hogwarts: Blender modeling, PBR texturing and atmospheric lighting.

Training-management app: REST API, JWT auth, React interface and a MySQL database.
API integration, database optimization and agile teamwork.
Read more: Internship 1 — Web DevelopmentWeb app development, unit testing and technical documentation.
Read more: Internship 2 — Full-Stack AppDesign and deployment of IT services with operational documentation.
Read more: E5 — Support & Service DeliveryArticles on level design, Source 2, Unity, Unreal Engine and game programming.
If you're reading this, you probably need a level or a map built and you're trying to figure out whether a given freelancer can actually del...
Read articleSource Engine 2 represents a major leap in level design capabilities. The Hammer Editor, Valve's proprietary tool, allows designers to creat...
Read articleUnity offers a versatile platform for level design across multiple genres. From mobile games to AAA titles, understanding core principles is...
Read articleTell me about your level, prototype or environment. I usually reply within 24 hours.