Level Design
Competitive and narrative levels for Source 2, Unity and Unreal Engine 5 — from greybox and layout to final art.
Need a level designer for a specific map, a full vertical slice, or extra hands during crunch? I design and ship playable levels for Source 2 (CS2, Dota 2, Deadlock), Unity and Unreal Engine 5 — remote, in English, French, Russian or Spanish.
Competitive and narrative levels for Source 2, Unity and Unreal Engine 5 — from greybox and layout to final art.
Rapid playable prototypes: mechanics, systems and game feel built with Blueprints, C# and C++.
Modular environments, PBR texturing, atmospheric lighting (Lumen / baked) and asset optimization.
Custom Python / C# editor tools, pipelines and automation that speed up your whole team.
Profiling and optimization: occlusion culling, LODs, draw calls, memory and frame budget.
Reliable outsourcing with clear documentation, a clean Git workflow and on-time delivery.
You describe what you need — a single map, a level, a full vertical slice. I ask the questions that matter and confirm the scope before anything is priced.
A written estimate with milestones and a realistic timeline. No surprises halfway through.
Regular check-ins and playable builds early, not just a reveal at the end. You see progress and can redirect before it’s too late to.
Final handoff with clean, documented files. Available afterward for fixes and follow-up work.
Yes, happy to sign an NDA before we discuss any project details.
Project-based, quoted after we’ve scoped the work together — level design work varies too much in size for a fixed public rate to mean anything useful.
Yes, fully remote, worldwide. I’m based in France and happy to schedule calls across time zones.
English, French, Russian and Spanish fluently — no translator needed for calls or documentation in any of these.
Depends on current workload — tell me your timeline in the first message and I’ll be upfront about whether it fits.
Tell me what you’re building and what you need — I usually reply within 24 hours.